![]() ![]() It's just nice as a studio to have some point in time where we can throw jokes around and make connections with each other, especially as a remote team. Usually they're led by our producer, but if others feel the need to chime in with anything they feel is important, then they do. Our weekly meetings usually range from 30 minutes to an hour, depending on how many items we need to get through. For example, seeing the artists post concepts they're discussing in a meeting. I can't share too much about what goes on, but the cool thing about a small team is you can regularly see what different groups are chatting about. Plus, we chat and talk about our imminent, teamwide Beat Saber competition. VT: The real question is which one? We do have weekly all-hands meetings currently, and those are catchups between the different areas to make sure we're in sync. With so many new additions, what does an Innersloth team meeting look like? Are there any highlights you can share from the weeks leading up to a new update? That being said, we’re grateful to the Among Us community for the success we've had so far! Everyone has different wants and different priorities, and it's a balancing act that not a lot of people get to see on the outside. I think one of the biggest things was we wanted to grow the studio and game as ethically and fairly as possible while facing numerous outside pressures. Victoria Tran: So much of one! It's one thing to grow as a studio, but another to do it so suddenly and after you thought you were done with the game completely. The online multiplayer social deduction game made a quiet debut in summer 2018 and-with the help of YouTubers and Twitch streamers-took home wins for Best Mobile and Best Multiplayer at the 2020 Game Awards. That dedication has always been a driving force behind Among Us. “We were able to do that in 2021, but the focus for us has always been on improving the game for our players.” “We have always wanted to add things like roles, maps, and a better way to get cosmetics in the game, even before the game blew up,” notes community director Victoria Tran. But even with Nendoroid figures and a one-off manga adaptation on the way, developer Innersloth wants to keep things fresh and moving. The blank-faced astronauts we know and love have found their way onto The Tonight Show, shared impostor vibes with Alexandria Ocasio-Cortez, pushed limited-time merch capsules with BT21, braved Slime Climb in Fall Guys, and been forever immortalized as a chicken nugget that auctioned for almost $100,000 on eBay. Among Us has been a pop culture phenomenon. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |